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      Scientific/Engineering
         Artificial Intelligence
            Intelligent Agents (277 projects)
            Machine Learning (56 projects)
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1445 projects in result set. Projects sorted by: Ranking (Top Ranked First)
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981. Oyster - Distributed Ontology Registry - Oyster is a distributed registry that exploits semantic web techniques in order to provide a solution for the management of ontology related metadata in distributed environments. It also provides services supporting ontology evolution.

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982. OZ World Space - Oziac is an experiment to describe an existing fantasy world (the land of OZ created by L. Frank Baum) and implement it as a virtual world. Originally we will comment the books with CycL, and then use the CycL as input to a programmable VR system.

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983. P3: The Portable Unix Programming System - PUPS/P3 facilitates development of multi-process multi-host computations by providing tools to emulate colonies of homeostatic organisms. It permits persistent computation, homeostatic resource protection, and asychronous interprocess communication.

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984. PaGMO - A C++ platform to easily perform massively parallel computations of global optimisation tasks via the asynchronous island model. Boost libraries provide an easy thread management and Python interface.

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985. PAIC - PAIC is an AI system designed for a simpler (and easier) approach to AI and Artifical Neural Interfaces.

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986. PAiN. MUD Codebase - PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.

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987. Palamedes - Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.

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988. Palamedes Backgammon - A java based backgammon game with support for network games, play on FIBS servers, and single player games against various complex backgammon AI's. Named after famous Greek who is regarded to have invented dice.

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989. PandaSteer - A library of steering behaviours for autonomous characters in games and animation, based on OpenSteer (http://opensteer.sourceforge.net/), implemented in Python with the game engine Panda3D (http://panda3d.org/).

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990. Pangaea - Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.

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991. PAPAS: Path Planning Algorithms Suite - PAPAS (Path Planning Algorithms Suite) is a set of algorithms intended for path planning. It has common algorithms like PRM, RRT, Wavefront Planner, etc. The implementation is done in C language and the code has been developed for about two years.

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992. Paragon - Filtering Information - Generic engine to filter information. We wish to show that the power of expression of a filter makes it possible to appreciably reduce the size of the code necessary to extract information and that it is possible in Python.

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993. Parallel Modular Neural Network - Utilization of parallel programming in construction of artificial neural networks architectures. It utilize MPI, C++ and Scilab.

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994. Parameter Tuning Unity - The Parameter Tuning Unity (PTU) aims to adapt the parameters of ever connected multi-agents system, or expert system with a plugged optimization heuristic likes the descent of gradient for instance.

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995. Particle Swarm (PSO) Toolbox - Particle Swarm Optimization toolkit (with GUI) - Allows you to implement PSO algorithm for optimization of engineering/finance/management systems.

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996. Pattern Recognition Analysis Project - The Pattern Recognition Analysis Project is a Java implementation of a basic multilayered backpropagation neural network, used in a color recognition and character recognition project, made for educational and experimental purposes.

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997. PDDL4J - PDDL4J is an open source library to facilitate java implementation of planners based on the PDDL (Planning Description Language). The library contains a parser on the last version of PDDL 3.0 and an example of graphplan implementation.

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998. PDDL4J - A JavaCC PDDL 2.2 and higher parser.

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999. PDKB JavaLisp Implementation - This is one approach to implementing the ideas discussed as the Public Domain Knowledge Base. Originally coded by Stephen Reed before joining Cycorp and currently maintained by Vic Bancroft. The next release with contributions made here will be versio

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1000. PDPTW solver - A metaheuristic Pickup and Delivery Problem with Time Windows solver

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1445 projects in result set. Projects sorted by: Ranking (Top Ranked First)
Select a page:   Previous   1   5   10   15   20   25   30   35   40   45   49   50   51   55   60   65   70   73   Next

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