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2681. Gebabbel is a frontend for gpsbabel - Gebabbel is a GUI for the famous gpsbabel, a command line tool to convert various GPS file formats back and forth. Thanks to gpsbabel, you cannot only convert files but also exchange data with your GPS device (e.g. Garmin and Magellan) directly.

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2682. geekinfo - geekinfo is a cross-platform library that provides a portable interface for retrieving hardware and software configuration information.

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2683. Geeks Artificial Neural Network - Geeks Artificial Neural Network (G.A.N.N) is an open source project that started with the philosophy of being a new more advanced A.N.N that works as a platform for other applications. In other words, G.A.N.N should be considered as a "Black Box".

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2684. geeny - Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.

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2685. GeLisp - A portable and efficient wrapper for the Generic Constraints Development Environment (GECODE) library to Common Lisp. Provides a high level interface and a low level interface. Additionally, it provides an interface to the music environment OpenMusic.

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2686. GEM 3D ENGINE - The GEM 3D engine is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics applications such as games.

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2687. GEM for Max/MSP - GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).

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2688. GEM: Graphics Environment for Multimedia - GEM (Graphics Environment for Multimedia) is a library to be used with Miller Puckette's Max-like realtime-computermusic-software "pure-data" (pd), which allows to draw and control openGL- and pixel-graphics (like video) in realtime from within pd.

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2689. gemapi - A set of bindings (for C, C++, Pascal and Object Pascal) for the GEM desktop environment on MS-DOS, Atari TOS and Linux (GEMIX) as well as an application framework for C++ and Object Pascal optimized for developing GEM desktop applications.

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2690. Gemfony Optimization Library (Geneva) - The C++ library Geneva allows to run large scale parametric optimization problems. It can run in serial or multi-threaded mode or in a networked environment. The library currently covers Evolutionary Strategies, Genetic Algorithms and mixed scenarios.

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2691. Gemini Data Loggers Tinytag Libraries - Libraries for interacting with Tinytag Data Loggers from Gemini. Please note that this project is no longer maintained.

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2692. gemix - This project aims to provide a full implementation of the GEM VDI & AES API's on a truly multi-tasking, network aware system (Linux Kernel) with the appropriate modifications to support the advanced functionality of the underlying OS.

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2693. Gemmax - Gemmax is a multi-platform P2P chat / file sharing program designed to be very flexible (written in C++/Qt)

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2694. GemRB Game Engine - This Game Engine is a port of the original Infinity Engine (the one of Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix, Mac OS X and Windows with some enhancements.

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2695. Gen505 - Some more convinient way to create Sony Reader PRS505 collections without their software. You need just to copy books to PRS505 and then run the program and it will create collections according to this structure.

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2696. Gene Expression Data Analysis Studio - GEDAS is a software to perform microarray data analysis with friendly user interface and convenient data display. Currently some commonly used data clustering algorithms have been implemented in this software.

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2697. General Adventure Game Engine - This project's goal is to create a generic adventure/RPG game engine. GAGE will be C++ source, whereas CGAGE will be C source.

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2698. General Adventure Game Engine(Old) - The General Adventure Game Engine is a generic RPG\Adventure game engine written in C++.

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2699. General Game Framework (GGF) - The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.

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2700. General Hidden Markov Model Library - The General Hidden Markov Model Library (GHMM) is a C library with additional Python bindings implementing a wide range of types of Hidden Markov Models and algorithms: discrete, continous emissions, basic training, HMM clustering, HMM mixtures.

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9018 projects in result set. Projects sorted by: Ranking (Top Ranked First)
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