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71 projects in result set. Projects sorted by: Ranking (Top Ranked First)
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1. Advanced eXtended OS Loader - A new advanced customizable graphic menu multi boot and OS loader based on XOSL project with gujin project features, this project integrate too a mini OS to provide certain customizable specialized maintenance tasks before boot partition/load OS target.


  • Topic: Operating System Kernels, Boot
  • User Interface: Framebuffer
  • Translations: French, English, German
  • Programming Language: C, C++, Pascal, Object Pascal, Delphi/Kylix, Assembly
  • Operating System: Other, Project is OS Distribution-Specific, Project is an Operating System Kernel, All 32-bit MS Windows (95/98/NT/2000/XP), All POSIX (Linux/BSD/UNIX-like OSes), OS Independent (Written in an interpreted language)
  • License: GNU Library or Lesser General Public License (LGPL), GNU General Public License (GPL)
  • Intended Audience: End Users/Desktop, Advanced End Users, System Administrators
  • Development Status: 1 - Planning, 2 - Pre-Alpha, 3 - Alpha, 4 - Beta, 7 - Inactive, 5 - Production/Stable

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2. AfA-Scumm - AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.


  • Topic: Games/Entertainment
  • User Interface: Cocoa (MacOS X), Framebuffer, Win32 (MS Windows), X Window System (X11)
  • Programming Language: C++
  • Operating System: All 32-bit MS Windows (95/98/NT/2000/XP), OS Portable (Source code to work with many OS platforms), MS-DOS, WINE, FreeBSD, Solaris, QNX, BeOS, OS X
  • License: zlib/libpng License
  • Intended Audience: End Users/Desktop, Developers
  • Development Status: 4 - Beta
  • Database Environment: XML-based

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3. Agar - A fast, modern, unobtrusive and cross-platform GUI toolkit implemented in C and usable from C++, Ada and Perl. Agar is capable of fully utilizing OpenGL hardware acceleration where available, but it also supports framebuffer rendering via SDL.

Click here to download.  
  • Topic: Simulation, Raster-Based, Vector-Based, User Interfaces, Object Oriented, Simulations
  • User Interface: X Window System (X11), Carbon (Mac OS X), Framebuffer, Handheld/Mobile/PDA, OpenGL, Win32 (MS Windows), Project is a graphics toolkit, Cocoa (MacOS X)
  • Translations: English, French, Norwegian
  • Programming Language: C, C++, Objective C
  • Operating System: MinGW/MSYS (MS Windows), All 32-bit MS Windows (95/98/NT/2000/XP), All BSD Platforms (FreeBSD/NetBSD/OpenBSD/Apple Mac OS X), All POSIX (Linux/BSD/UNIX-like OSes), OS Portable (Source code to work with many OS platforms), Classic 8-bit Operating Systems (
  • License: BSD License
  • Intended Audience: Developers, Advanced End Users, Science/Research, Manufacturing, Healthcare Industry, Information Technology
  • Development Status: 5 - Production/Stable
  • Database Environment: Other file-based DBMS

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4. Alhacen Ray Tracer - The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.


  • Topic: 3D Rendering
  • User Interface: Framebuffer
  • Programming Language: C
  • Operating System: WinXP, Linux, OS X, OpenBSD
  • License: BSD License
  • Intended Audience: Developers
  • Development Status: 2 - Pre-Alpha

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5. Alien Force game written in pascal - Attempt to rewrite old windows game in pascal language with simple graph unit. Based on original alien force for win3.11


  • Topic: Games/Entertainment
  • User Interface: SVGAlib, Framebuffer
  • Translations: Czech
  • Programming Language: Object Pascal, Pascal
  • Operating System: OS Portable (Source code to work with many OS platforms), All 32-bit MS Windows (95/98/NT/2000/XP)
  • License: GNU General Public License (GPL)
  • Intended Audience: Education, End Users/Desktop
  • Development Status: 4 - Beta

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6. Allegro game programming library - Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Click here to download.  
  • Topic: Games/Entertainment, Software Development
  • User Interface: Win32 (MS Windows), X Window System (X11), Cocoa (MacOS X), Framebuffer
  • Translations: English
  • Programming Language: C++, C
  • Operating System: OS Portable (Source code to work with many OS platforms)
  • License: Other License
  • Intended Audience: Developers
  • Development Status: 6 - Mature

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7. arcallians -

Click here to download.  
  • Topic: Games/Entertainment, Graphics
  • User Interface: Framebuffer, SDL
  • Translations: English, French
  • Programming Language: C, C++
  • Operating System: All 32-bit MS Windows (95/98/NT/2000/XP), MinGW/MSYS (MS Windows), OS Portable (Source code to work with many OS platforms), All POSIX (Linux/BSD/UNIX-like OSes)
  • License: GNU Library or Lesser General Public License (LGPL)
  • Intended Audience: Developers, Advanced End Users
  • Development Status: 4 - Beta

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8. Ascent - 3-dimensional Space Combat Simulator


  • Topic: Simulation
  • User Interface: Project is a 3D engine, SDL, Framebuffer
  • Programming Language: C++
  • Operating System: OS Portable (Source code to work with many OS platforms)
  • License: BSD License
  • Intended Audience: End Users/Desktop
  • Development Status: 2 - Pre-Alpha

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9. BRL-CAD - BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.

Click here to download.  
  • Topic: Symmetric Multi-processing, Benchmark, Scientific/Engineering, 3D Rendering, 3D Modeling, Graphics Conversion
  • User Interface: X Window System (X11), Web-based, Framebuffer, OpenGL, Command-line, Tk, Non-interactive (Daemon)
  • Translations: English
  • Programming Language: Java, PHP, Tcl, C, C++, Unix Shell
  • Operating System: Solaris, Linux, SGI IRIX, All BSD Platforms (FreeBSD/NetBSD/OpenBSD/Apple Mac OS X), 32-bit MS Windows (NT/2000/XP), OS X, All POSIX (Linux/BSD/UNIX-like OSes), WinXP, Win2K, FreeBSD, 64-bit MS Windows, OS Portable (Source code to work with many OS platfo
  • License: BSD License, GNU Library or Lesser General Public License (LGPL)
  • Intended Audience: Other Audience, Science/Research, Manufacturing, Education, Developers, Advanced End Users
  • Development Status: 6 - Mature, 5 - Production/Stable, 1 - Planning
  • Database Environment: Other API, Other file-based DBMS

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10. Codename Iggy - Iggy is a tile-based puzzle homebrew game for the Nintendo DS. It is based off of the puzzle game Engacho! for the WonderSwan. The game is designed to be portable to many platforms.


  • Topic: File Sharing, Puzzle Games
  • User Interface: Framebuffer
  • Translations: English
  • Programming Language: C, C++, Unix Shell
  • Operating System: OS Portable (Source code to work with many OS platforms), Console-based Platforms
  • License: GNU General Public License (GPL)
  • Intended Audience: End Users/Desktop
  • Development Status: 3 - Alpha

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71 projects in result set. Projects sorted by: Ranking (Top Ranked First)
Select a page:   1   2   3   4   5   6   7   8   Next

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